

Unless you care about achievement hunting, they're largely unimportant.ĬLAW SPIN // Wolverine spins around like a top, slashing in a circular motion. There are 95 of them in all, and their specific locations are noted in the walkthrough. These bodies glow yellow, and appear green when using Feral Vision. Certain bodies lying around will have a Dog Tag to collect. These are Wolverine's useless collectible. This can be spent on four different "Fury Moves," which each have their own distinct advantages. Fury MovesĮvery time you kill an enemy, you gather a bit of Rage, up to your maximum allowed. Countering projectiles works as a deflection mechanism. The timing of this can be a bit a bit tricky, as it requires you to press the button after the enemy initiates an attack, but not at the last second either. It is also sometimes possible to counter an enemy's counter. While some enemies, like ghosts and Goliaths, have strong defenses against lunging, and others (like Leviathans and Prototypes) are only susceptible from behind, most enemies are utterly defenseless.ĬOUNTERING // If you block shortly before an enemy attack, you'll get a moment of slow motion during which you can initiate a counterattack. LUNGING // You learn this move very early on and it will serve you well in many situations. Effective players will get a great deal of use. Enemies can also be tossed off ledges for an insta-kill in many situations, and various spikes and traps can be used to deal major damage as well. Performing a strong attack allows you to initiate a Quick Kill, which can one-hit many basic enemies, and do a lot of damage to others. While a few enemies are impervious to this, most aren't. GRAPPLING // Grabbing enemies is extremely effective. Consult the walkthrough for specific locations. Depending on your level, you can equip 1 to 3 of these to gain enhanced abilities. Collecting multiples will power them up to level 3, but not all mutagens have multiple levels. Throughout the game, there are different mutagens littered about. Some of the stronger finishing moves can also break an enemy's guard. These different combos are not just chains of the basic attacks, but actually create different moves entirely, which you should play with and get a feel for.

You can refer to the in-game list of moves from the pause menu screen. COMBOS // Performing combinations doesn't require a great deal of timing like it would in a fighting game, but simply pressing buttons in the correct sequence in rapid succession.
